One Minute _ Cardboard Box

Ray Majewski
OneMinute_Cardboard.png

Files

CamAndLinkage_PrintTemplate.pdf

Cardboard lends itself to different mechanisms compared to wood and acrylic. This mechanism combines aspects of the parallel linkage and eccentric cam. It also uses the springiness of cardboard as the returning force to bring the flag back down.

Learning Goals: 

  1. Understand the basics of the cam and linkage mechanism. 
  2. Apply your understanding of the mechanism to create a unique prototype. 


Part I: Template model

Using the template file provided, you will follow step-by-step video instructions on how to recreate the cam and linkage cardboard model. To complete the activity, you will need cardboard, scissors or exacto, a dowel or a pencil. 

Materials:

  • Cardboard
  • Hot Glue
  • Tape
  • Pencil
  • Scissors
  • Box Cutter
  • Ruler

Part II: Document

Take photos of all your work. In the caption, make sure to describe the prototypes and explain your work process. Post your answers to the following reflection questions:

  1. Did you find having a demo template useful? 
  2. If you were to repeat this exercise, what would you do differently v. same?
  3. Are there other mechanisms you'd like to learn how to make?


Arduino Part 1: Installation

Max Vanatta

Welcome to Arduino!

The first step in learning Arduino is to download the software.  This can be found at arduino.cc.  There are the step by step instructions in the images above.  

It is recommended to make sure that the install has worked by opening the arduino app on your computer.  In our next tutorial, we will go through how to use this interface and connect it to your physical Arduino device.

NOTE

If you have a chromebook, you will not be able to use this method and instead will need to create an account on Arduino Create to gain access to the web editor version.

Rhino Commands

Andrew Todd Marcus
Rhino Commands.pdf

Rhino 2D Tutorial (For Laser Cutting)

Ryan Ferguson
Rhino 2D Tutorial - EDITED.3dm

Attached is a Rhino file that helps with learning the basic commands for Rhino. 

You go through the exercise from left to right, top row to bottom row, completing the turquoise commands listed on the top of each row. Make sure you read what the command asks for you to do (i.e. for Trim it first asks for "cutting objects," and then "object to trim") and pay attention to the options for each command in order to get familiar with them.

The idea is to get the bottom of each row matching the top of each row. You use the black lines you are given, with the points for reference, and transform the given black lines to look like the above red lines according to the command listed. See attached images for more details. 

The exercise serves to give a basic intro to common Rhino commands, and to get good at using OSnap / SmartTrack for making properly aligned 2D drawings.

Optional Practice Exercise:

Once you've gone through all the commands, you can apply them in a step by step drawing. Follow the steps in the slide show to make a surprise animal in the cloud of numbered points in the template Rhino file. 

*Post all completed files in the "response" tab of this assignment.*

NuVu Platform: Logging In

James Addison

If you have used the NuVu Platform before AND you remember your password, then skip to STEP 4 and 5. If this is your first time using the Platform or if you have forgotten your password, then follow all of the steps below. 

STEP 1: In the top-right corner, click the word "login." 

STEP 2: When the black menu appears, click "reset password," and enter your school email address, and then click "Send Password Reset Link."


STEP 3: Check your school email account for an email from NuVu. Be sure to check your junk email folder as well if you don't see the email in your inbox. Follow the instructions in the email to reset your password.

STEP 4: You should now see your name in the top right corner. Success! (your screen will look slightly different than mine). Under "Studios" click on our current studio, "Cyborg Enhancements". You can also find this studio by clicking on your name in the top right corner.

STEP 5: You are now on the landing page for our studio for the rest of the term! To let me know that you have succeeded in making it this far, make a celebratory comment under the post "comment here!" This post will only appear if you have logged in successfully. 

IYRC_ Soft Robotics Example.pptx

Chiara Blissett: The Bio-Actuation Interactive Interface

The 'Bio-Actuation Interactive Interface' is a tangible re-imagination of urbanism for all to engage with, reshape, and burgeon the capacity of their engaged senses. Actuated by human presence, the installation responds to motion and physical interaction, unveiling how the body can construct the environment surrounding them, in contrast to physical boundaries restricting a person's movement and ability to engage with their surroundings.

Permanently fixed frameworks and outlined trajectories construct urban environments, through apparent, unambiguous forms and stationary walls. Humans are forced to adapt themselves to the predefined route in which physical barriers constitute, muffling the ability to be present and perceive the world through the full scope of our senses. In cities, masses of individuals cooperate to travel within pre-established trajectories of motion; the vessel, or city, is unresponsive to each existence. Individuals muted by the city's bustle inevitably seek a sense of presence, an amplification, and rejoicing in their uniqueness.

By nature, organic landscapes emanate from the entities inhabiting it and are reformed and reconstructed by mutual interactions, and around the needs of living organisms in its ecosystem. Organic landscapes also embody subjective decisions as microcosms in each natural ecosystem or macrocosm. In natural environments, the presence of each individual is amplified as each step leaves a unique impression, the space recognizing individual existence.

Curated to break down barriers between everyday objects and biology, the 'Bio-Actuation Interactive Interface' allows humans to 'communicate' with bacteria and watch the space around them morph. The bacteria showcased are genetically engineered to secrete color, the output of a chemical reaction, in this case, as a result of agitation. The interface enhances the user's state of mind as the color that is secreted is programmed for specific times of the day, evoking certain feelings, responses, and emotions, formulating a positive image for biotechnology.

International Young Researcher's Conference

This presentation is a work in progress and will be updated.

Installing Rhino

Andrew Todd Marcus

Installing Rhino

NuVu users Rhino5. The trial version will function fully for 90 days in trial mode.

Download Rhino

Enter your email in order to download the program.

You will receive an email with license information.

In Rhino, go to Preferences (or Options on a PC)

Select Licences

Copy and paste the information provided to you in the email

Click Done. You are good to go for 90 days!

GloFlo

Davis Howland

GloFlo is designed for overtaxed people to manage stress and improve focus by encouraging them to take a moment to relax their minds. The soothing white light energizes the mind and helps the user focus. The lamp consists of lights on the end of eight arms that move up and down. The mechanism is controlled by the users hands in proximity of the sensors on the device. As you move your hands closer to the sensor the lights move up and if you move them farther away the lights move down. If you remove your hand from the sensor entirely the lights move back to their original state in the upwards position. An Arduino inside the base relays information from the ultrasonic distance sensor to the servo which moves a certain number of degrees depending on the distance measured from the sensor to the moving hand. The servo spools up string that attaches to each of the arms, which then pivot on the y-axis in unison. The lights, which are always powered on while the device is plugged in, are attached to the end of each arm. The meditative motions conducted by the user in combination with the soft white lights will serve asa helpful way to reach a calm and relaxed state of mind.

Brief

Max Ingersoll

The Hoberman Chair is a piece of furniture that transforms between two phases, a lounge chair and a space-efficient table. The chair uses the three-dimensional scissor mechanism invented by Chuck Hoberman, and popularized in the Hoberman Sphere, to expand and contract in three dimensions. The elegant and mesmerizing motion of the petal shaped pieces gives the user the impression of a flower blooming.

The table is formed when the outer segments meet together in the closed phase, and the piece sits parallel to the ground. In this phase, the legs are also oriented with a support that holds the table upright.

The chair is formed when the mechanism is opened, achieved by pulling outwards on the table. In this stage, the segments open up into a ring. The piece is then tipped onto its side, and rests on the edge of two of the four legs. Elastic string is weaved in the area inside the ring, forming a seat for the user.